Education Challenge Grant
The Entertainment Software Association Foundation’s (ESAF) Education Challenge Grant is an annual competition that advances the use of computer and video games in the classroom by recognizing and rewarding innovative educators across the country who integrate cutting-edge educational technology into their curricula.
Building on research by the Federation of American Scientists (FAS) and The Joan Ganz Cooney Center at Sesame Workshop, the Education Challenge Grant encourages teachers to leverage interactive software in the classroom and fosters a more unified movement around the value of computer and video games in keeping students engaged in the learning process.
ESAF and its partners - the Cooney Center, FAS, and the Association for Middle Level Education - issue an annual call for lesson plans, submissions, and other proposals to incorporate existing computer and video games into school curricula.
The program’s goal is to harness the excitement and energy of playing video games into positive, measurable outcomes that improve children’s education and learning experiences.
Representatives from the Challenge Grant’s partner organizations serve as a blue-ribbon panel of judges, reviewing submissions and choosing winners. The judges come from key sectors – including education, computer and video game publishing/development, and media and arts – and know first-hand that games play a critical role in our education system.
Prizes are awarded to the three most innovative entries to use toward implementing the proposed lessons. Entries are evaluated based on the originality and creativity of their proposed lesson plans, which should reflect the significant impact that games can have on learning.
Deadline for 2014 Application Submissions
To learn about the 2013 Education Challenge Grant winners, click here.